Easy Red 2 Increase FOV: Limits and Zoom Settings Guide
Looking for Easy Red 2 increase fov options? Explore what 65 vertical FOV means, how aiming zoom differs, and what to know before using PC camera mods.
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Can You Increase FOV Past 65?
If you’re searching for “Easy Red 2 increase fov,” start with the scale: the game uses vertical field of view. At a 16:9 aspect ratio, 65 vertical FOV corresponds to roughly 97 degrees horizontally, so the number represents a wider view than you might expect. In November 2024, the standard FOV setting topped out at 65, with no option to push it higher.
That distinction matters when transferring settings from another shooter. A horizontal FOV of 97 and a vertical FOV of 65 describe approximately the same viewing angle on a 16:9 display. Comparing the numbers directly makes the game’s view sound much narrower than it is.
Use the FOV adjustment available in your installed build, and compare the actual battlefield view rather than matching another game’s number. Keep the aspect ratio in mind: the 65-to-97 comparison specifically applies to 16:9.
Official page: Easy Red 2 (easyred2.com)
Separate Normal FOV From Aiming Zoom
A wider normal view and stronger aiming magnification serve different purposes. Increasing field of view shows more of your surroundings; zoom concentrates the view on a smaller area.

Before changing anything else, identify which view bothers you:
- Normal infantry view: Adjust the base FOV when you want more peripheral visibility.
- Iron sights or scopes: Focus on aiming zoom when the view changes too much while aiming or holding your breath.
- Narrow metallic sights: Try the optional gun sight size adjustment introduced in version 2.1.1.
The sight size option applies specifically to weapons with very narrow metallic sights. Use it for sight readability rather than treating it as a replacement for the base camera setting.
Version 2.1.1 also improved the close-up blur effect when aiming through gun sights and redesigned the cinematic camera control panel. These changes affect aiming presentation and camera controls.
Another PC mod, ER2RealismOverhaul, separates infantry and vehicle magnification. Its Third Person Zoom control ranges from 0.5x–10x and affects infantry aiming in third-person view. Its separate Optics Zoom gives tank and static-weapon gunsights held-breath zoom, while third-person vehicle cameras do not zoom. Version 1.2.0 was tested with Easy Red 2 2.1.0, Steam public-branch build 25255578. This overhaul requires Windows and BepInEx 6 for Unity IL2CPP, Windows x64.
What ER2 Better Zoom Changes
For PC players who want more control over magnification, ER2 Better Zoom provides customizable zoom for aiming modes and non-aiming vision. Its hold-breath zoom uses a consistent multiplier tied to your selected FOV.

Its controls and features include:
- Separate zoom customization for iron sights, scoped weapons, and turrets or cannons.
- In-game zoom adjustment using [ and ] by default.
- Adjustable camera distance to the scope using - / + by default.
- Mouse sensitivity scaling based on zoom level.
- A “scan” zoom for surveying the battlefield while standing still without aiming down sights.
- Optional recoil reduction when zoomed.
Version 0.4.0 added adjustable increment values and the ability to add zoom to normal, unfocused aiming down sights.
Version 0.4.1 was patched for Easy Red 2 2.1.0 and addressed cinematic camera conflicts. Match the mod version to your game build before installing it.
Installation Steps
- Download and extract the latest BepInEx IL2CPP build into the game folder.
- Launch the game once so BepInEx can generate its files.
- Close the game.
- Place the mod’s DLL in the BepInEx plugins folder, creating that folder if necessary.
- Launch the game and adjust the zoom controls to your preference.
The mod generates its configuration after the first launch with the DLL installed. Recoil and mouse sensitivity scaling can be adjusted in that configuration; relaunch the game after changing them.
Start by adjusting the zoom for the weapon type you actually use. Test normal vision, ordinary aiming, and hold-breath aiming separately so you can identify which adjustment improves the view.
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